Sunday, June 15, 2008

G.I. Joe: A Real American Hero #12 (June 1983)


"Three Strikes for Snake-Eyes"

Credits: Larry Hama (writer), Mike Vosburg (artist), Jon D'Agostino (inker), Joe Rosen (letterer), Glynis Wein (colorist), Denny O'Neil (editor)

Feature Characters: Breaker, Clutch (last seen in G.I. Joe #9, appears next in G.I. Joe #14), Gung Ho, Hawk, Scarlett, Snake Eyes, Stalker (last seen in G.I. Joe #10)

Supporting Characters: General Flagg (appears next in G.I. Joe #14)

Villains: Baroness, Cobra troops (some called Cobra commandos by Kwinn), Dr. Venom (last seen in G.I. Joe #10), Kwinn (last seen in G.I. Joe #2), Scar-Face (first appearance, a Cobra courier, name never revealed)

Story: Investigating stolen missile guidance chips, a small G.I. Joe team is sent to the small South American nation of Sierra Gordo. There, they encounter the Baroness and Dr. Venom, along with the mercenary Kwinn. Snake Eyes learns the chip theft was a ruse to disguise the delivery of a biological toxin but is apparently killed when the Baroness escapes.

Reagan-era Goodness: This story begins with Cobra stealing MX Missile guidance chips. The MX Missile was a hotly debated topic at the time due to nuclear proliferation concerns and a number of other issues. You can read more about it here.

Breaker and Stalker begin their mission undercover as video arcade owners. The basis for this was Cobra's hiding the missile guidance chips in boxes full of video game circuits.

Review: This was the first issue I ever owned. I remember my brother bringing it home from school and the two of us would read and re-read this issue several times over the years. The cover eventually fell off and was subsequently lost. Oh the joys of youth.

This issue sets in motion storylines that will continue throughout the next six months. Although we had seen seeds planted in earlier stories, this is where things are really set into motion.

It's good to see Kwinn again, even if he is working for Cobra. Pay special attention to the penultimate page to get a sense of Kwinn's temperament in future issues. It stays quite true to what we've already learned about him back in issue #2.

Scar-Face makes his first appearance here and it's not very remarkable. He's essentially a lackey here but his future appearances make it quite clear there's more to him than it would seem. The origin of his odd scarring has never been revealed but I have a feeling it wouldn't have passed muster by the Comics Code Authority anyway.

Of course, I would be remiss if I didn't mention poor Snake Eyes. He manages to get beaten up, set on fire, and blown up in the span of a day. If that isn't the textbook definition of "bad ass," I don't know what is.

Saturday, June 14, 2008

G.I. Joe: A Real American Hero #11 (May 1983)


"The Pipeline Ploy!"

Credits: Larry Hama (writer), Mike Vosburg (artist), Jon D'Agostino (inker), Rick Parker (letterer), Christie Scheele (colorist), Denny O'Neil (editor)

Feature Characters: Airborne (Franklin E. Talltree, first appearance, appears next in G.I. Joe #16), Breaker, Doc (Dr. Carl Greer, first appearance, full name given in G.I. Joe Yearbook #1, appears next in G.I. Joe #13), Grand Slam (last seen in G.I. Joe #8, appears next in G.I. Joe #17), Gung Ho (Etienne R. LaFitte, first appearance, full name given in G.I. Joe Yearbook #1), Hawk, Rock 'N Roll (appears next in G.I. Joe #13), Scarlett, Short-Fuze (appears next in G.I. Joe #17), Snake Eyes, Snow Job (Harlan W. Moore, first appearance, full name given in G.I. Joe Yearbook #1, appears next in G.I. Joe #19), Steeler (last seen in G.I. Joe #8, appears next in G.I. Joe #16), Wild Bill (William S. Hardy, first appearance, full name given in G.I. Joe Yearbook #1, appears next in G.I. Joe #14), Zap (appears next in G.I. Joe #14)

Supporting Characters: General Flagg (last appearance behind the scenes in G.I. Joe #6)

Villains: Baroness, Cobra Commander, Cobra troops, Destro (James McCullen Destro XXIV; first appearance; full name revealed in G.I. Joe #96, known only as "The Specialist" and face obscured in this story; appears next in G.I. Joe #13)

Story: Investigating reports of Cobra activity along the Alaskan oil pipeline, the G.I. Joe team discovers Cobra's plan to introduce a plague toxin into the Alaskan oil supply. The plague is revealed as a diversion for Cobra to steal plutonium from a nearby nuclear power plant.

Review: The first story to introduce Hasbro's new toys for the year oddly flows a lot better than it should. Also odd is that the introduction of new characters and equipment doesn't feel too forced. The sole exception in my opinion was the brief aerial battle using hang-gliders. I know the Airborne character needed something to do, but it felt like Larry Hama was merely shutting up a Hasbro executive by including the gliders so he'd never have to use them again (and he didn't).

The new characters are actually interesting. Snow Job's little con game with Rock 'N Roll about setting up a date with Gung Ho's sister was amusing, as was Gung Ho's reaction. Doc is a neat character and a little devious. His end run around the Geneva Convention was inspired as was deceiving the Cobra troops with a tetanus booster (instead of the plague vaccine) to exchange for the plutonium.

"The Specialist" working for Cobra is, of course, Destro. According to Cobra Commander, Destro was to be his field commander but this role wouldn't stick for very long as the political intrigue within the Cobra organization dictated Destro taking a bigger role. A key part of this intrigue is the Baroness, whom we learn, in this issue, already had a prior relationship with Destro. The groundwork is being laid for Hama's intricate plot weaving that will last for years to come.

Friday, June 13, 2008

G.I. Joe: A Real American Hero #10 (April 1983)


"A Nice Little Town Like Ours..."

Credits: Larry Hama (writer), Mike Vosburg (artist), Chic Stone (inker), Joe Rosen (letterer), Christie Scheele (colorist), Denny O'Neil (editor)

Feature Characters: Breaker, Clutch (appears next in G.I. Joe #12), Flash (appears next behind the scenes in G.I. Joe #16), Grunt (appears next in G.I. Joe #13), Hawk (also in flashback), Rock 'n Roll, Scarlett (appears next in G.I. Joe #12), Short-Fuze, Snake Eyes (also in flashbacks), Stalker (appears next in G.I. Joe #12), Zap (appears next in G.I. Joe #14)

Guest Star: Billy (first appearance; name unrevealed in this story; last name never revealed; earliest chronological appearance in flashback in G.I. Joe #38; appears next in G.I. Joe #29)

Villains: Baroness (last seen in G.I. Joe #8), Cobra Commander, Cobra junior officers (Rollo named, first and only appearance for all), Cobra troops, Dr. Venom (first appearance; a Cobra scientist and inventor of the Brainwave Scanner; real name never revealed; appears next in G.I. Joe #12), the citizens of Springfield (some may have appeared last in G.I. Joe #5)

Cameo Appearance: Clutch (in flashback)

Story: While attempting to neutralize a Cobra stronghold in Manhattan, Scarlett, Snake Eyes, and Zap are captured and taken to Cobra's headquarters in a town called Springfield. While Snake Eyes is tortured, Scarlett and Zap escape with the help of a young boy sworn to defeat the Cobra organization.

Reagan-era Goodness: Dr. Venom's laboratory is underneath the town video arcade. For all the young whippersnappers out there, arcades were huge in the 1980s with the advent of Pac-Man. Aside from beach boardwalks and amusement parks, I rarely see them anymore with a few notable exceptions (like those seen in the movie The King of Kong).

Review: Larry Hama returns and sticks around for the next ten issues before taking his next break. This story really sets things into motion by establishing quite a bit of backstory without going into a lot of detail. In the case of Snake Eyes, this was accomplished through single-panel flashbacks (I'll get to those in a minute). We're also introduced to Springfield, which will figure a lot into the next 40 issues.

The concept of Springfield is, to me, a very scary prospect. You more or less have an entire town full of terrorists who are training their children to be terrorists. The town appears very normal and can therefore operate clandestinely without arousing suspicion. Also, it's location is kept secret and has never been revealed though there is a lot of speculation among fans. Some swear up and down that it's located in Vermont based on the events of G.I. Joe #14. However, most agree that it's somewhere along the East Coast.

As previously mentioned, we're treated to some insight into the origins of Snake Eyes through his torture in the Brainwave Scanner. While his childhood is fairly unremarkable, we learn that he was involved in a helicopter crash in the Middle East. For years, I thought this alluded to the botched rescue of hostages in Iran. Larry Hama would revisit the circumstances of the accident several times and reveal its purpose several years later. Also seen are a flashback to Vietnam, the death of Snake Eyes' family, and a ninja shrine. It won't be for another couple of years before Larry tackles all of these items head on in G.I. Joe #26-27.

Speaking of the Brainwave Scanner, the story attempts to explain how it works without resorting to too much technobabble. The device's inventor, Dr. Venom, becomes a very prominent character in the months to come. He fits the archetype of mad scientist very well without coming off as silly though he is a bit one-dimensional. The other technological aspects to this story i.e., the odd aircraft and the laser gun in the arcade are a bit silly.

Lastly, this would be one of the last times we see most of the original Joes working as team. Beginning next issue is something we'll see quite frequently during the run of the series: the introduction of Hasbro's new toys into the comic book.

Thursday, June 12, 2008

We Now Return to G.I. Joe

Hiatus was a bit longer than I expected, but that's what happens when a new baby enters your life. This morning, we pick up where we left off and hopefully don't encounter any more life hiccups that would interrupt daily updates.

Monday, March 17, 2008

Hiatus

I apologize for the lack of updates. My wife and I just had a baby so free time has been a little tough to come by of late. With any luck, we'll return to something resembling a regular schedule before too long.

Monday, March 3, 2008

G.I. Joe: A Real American Hero #9 (March 1983)


The Diplomat

Credits: Steven Grant (writer), Mike Vosburg (artist), Chic Stone (inker), Janice Chiang (letterer), Andy Yanchus (colorist), Denny O’Neil (editor)

Feature Characters: Breaker, Clutch, Grunt, Hawk, Scarlett, Snake Eyes, Stalker

Supporting Characters: None

Villains: Cobra Commander, Cobra troops, Cobra frogmen (first and only appearance, not to be confused with the Cobra frogmen code named Eels that first appear in G.I. Joe #47), Cobra operatives (an airline pilot and a hotel desk clerk, first and only appearance for both), Derek Sutherland (an arms dealer, first appearance, killed in this story), Brian Hassell (first and only appearance, an undercover Cobra agent working as a State Department diplomat)

Other Characters: Ambassador of Al-Awali (first and only appearance)

Story: After learning of a Cobra assassination attempt on US ambassador Brian Hassell, the G.I. Joe team is assigned to protect the ambassador and gather more intelligence on Cobra's plans. Clutch and Scarlett escort Hassell to peace talks with the nation of Al-Alawi while Stalker and Snake Eyes follow a trail of clues to learn that Hassell is actually a deep cover Cobra agent with plans to assassinate the
Al-Alawi ambassador and destroy US credibility in the Middle East.


Review:
This is the second issue in a row that Larry Hama doesn't write. However, Hama will write the next ten issues before taking another break. Beginning this issue, Mike Vosburg handles the artwork and will continue to do so until issue #20. Vosburg's artwork has a bit of a cartoony, simplistic feel to it but still manages to tell the story well. Speaking of the story, this issue's narrative is fun, rather fast-paced, and akin to an action film which isn't a genre out of place when dealing with a counter-terrorist group.

I liked Cobra Commander's plan of essentially screwing with the G.I. Joe team with the likely possibility of scoring an assassination and its ensuing chaos. He apparently knew that Hassell might fail and doesn't care. The unpredictability of the Commander makes him pretty damn dangerous, which is something we'll see quite often as the series progresses.

This issue establishes that Cobra placed an operative in the US State Department. If there's an operative there, where else could Cobra possibly be hiding within the US government? FBI? CIA? Congress? That's a rather scary prospect and one that later issues would only touch on for the most part. To me, Cobra is a much more fearsome adversary working from within. However, Hasbro wouldn't have been able to sell very many toys of guys in business suits.

James McFadden brings up a really good point in his review. He puts forth that the death of Derek Sutherland creates the vacuum that Destro will fill later on as Cobra's arms supplier. That's an interesting take on the situation -- one definitely worthy of a No Prize (a non-award given out by Marvel for explaining continuity errors in their comics).

Sunday, March 2, 2008

G.I. Joe: A Real American Hero #8 (February 1983)


Code Name: Sea-Strike!

Credits: Herb Trimpe (writer/artist/inker), Rick Parker (letterer), Christie Scheele (colorist), Denny O’Neil (editor)

Feature Characters: Breaker, Clutch, Flash, Grand Slam, Grunt, Hawk, Rock ‘N Roll, Scarlett, Short-Fuze, Snake Eyes, Stalker, Steeler, Zap

Flash, Rock 'N Roll, Short-Fuze, and Zap appear next in G.I. Joe #10. Grand Slam and Steeler appear next in G.I. Joe #11.

Supporting Characters: None

Villains: Cobra Commander, the Baroness (appears next in G.I. Joe #10), Cobra troops (one identified as S.E.A. Legs Leader One)

Story: Cobra attempts to attack a space shuttle mission that will put a satellite into orbit capable of destroying Cobra’s network of undersea bases. The entire G.I. Joe team is assigned to defend Cape Canaveral.

Reagan-era Goodness: Before the mission begins, Hawk channels Phil Esterhaus when he tells everyone, “Let’s be careful out there.” For those of you who didn’t grow up in the 1980s, Phil Esterhaus said this every week on the cop show Hill Street Blues.

Review: This is the first issue where Larry Hama doesn’t write the story in some capacity. Instead, this issue is handled by artist and occasional co-writer, Herb Trimpe. What follows is a departure from the somewhat realistic aspects of Hama’s stories into cartoon territory. Cartoon territory isn’t necessarily a bad thing but it is a bit jarring to go from the ripped-from-the-headlines US-Soviet tension of the past two issues to a paper-thin plot featuring two-dimensional villains using odd vehicles/devices never seen before and, what the hey, a space shuttle flight.

Speaking of the shuttle flight, I find it incredibly unlikely that members of the G.I. Joe team would even be mission specialists on a shuttle flight. While we’ve seen a couple of the Joes in action as capable pilots, we’ve seen nothing to indicate the level of training necessary for a space mission. I don’t buy it. Incidentally, the G.I. Joe team would return to space in issue #65 using their own space shuttle ( another can o’worms unto itself).

Cobra’s plan here, to circle the planet with warheads, is rather ambitious as is Cobra Commander’s claim that it’s the first step “in ruling the cosmos itself.” Again, this is the sort of thing that would become rather common on the cartoon a couple of years later. Some of the more strident fans claim that since this issue wasn’t written by Larry Hama, it doesn’t count as part of the greater Joe canon. The events of this issue aren’t ever referred to again so I’m not going to freak out about it.